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VFX Software User Stories

Testimonials from real human beings who have used our CG solutions

VFX Software User Stories

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Interview with Chang-yong Lee

Art Director, Graphics Department, LOGIWORKS

Chang-yong Lee works as Art Director in the Graphics Department of LOGIWORKS. He worked as a scene leader in Dandasoft and Nexon, and he worked as an online scene leader in Onnet.

Could you tell us a little bit about LOGIWORKS?

LOGIWORKS was established in April 2009. Although our company seems like a fledgling company, most of our staff have previously worked at large companies and are highly experienced. LOGIWORKS is currently developing Kingz Online - the online PC game, along with various smart phone games as well.

Please tell us more about Kingz Online.

Kingz Online is an online PC game that has a differentiated genre. Basically, Kingz Online is a hybrid simulation game and RPG, where the player acts as a king and controls and develops the entire kingdom. This genre has never really been attempted anywhere else in the world. We are working on it right now, and we aim to release it in late 2013.

When it comes to evaluating software, most users would to choose the efficiency with which they can achieve high-quality work rather than a user-friendly interface. What kind of expectations do you have with respect to quality?

If I were to put it on a scale from one to ten, ten being the highest quality, personally I would rank cloth simulation done manually by hand at 5. However, when the cloth dynamics are simulated using ezCloth, I would rate the resultant quality at 8 or higher. But I think there is a little room for improvement when setting gravity values per bone.

Have you experienced any reduction in either time or number of people when you introduced ezCloth in the workplace?

In our case, we decided to spend the additional free time on the final production, but using ezCloth was definitely effective in reducing both the time and ensuring high quality.

How long did your employees take to learn to use ezCloth?

They typically took 1 to 2 hours to get used to ezCloth and apply it to character movement.

Are there any improvements or adjustments you think could still be made?

As I said earlier, I hope that in the future that the gravity value settings per bone will be improved.

Lastly, I think some of our readers will be interested in working at LOGIWORKS. If schools or other institutions choose to teach their students to use ezCloth, would you be more willing to hire graduates from those institutions?

I most certainly would. If ezCloth training were part of the curriculum of an institution, there would be a definite increase in the usefulness of those animators.

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