Quick and Efficient Way to Create Cloth Animation
High-quality 3D game characters usually require highly detailed secondary animation for items such as clothing, hair, accessories, etc. However, with ezCloth, which simulates bones skinned with mesh, you can create such secondary animation easily just with a few clicks on existing character models. With ezCloth, you can create realistic animation thanks to its physics-based solver and the ability to control collisions between meshes.
The generated bone simulation is baked into bone rotations, so ezCloth lets you replace both time-consuming keyframe animation and secondary animation with automated simulations that do not require any modifications.
Accurate Collision Handling
ezCloth simulates the bones, not the skinned mesh itself. Nonetheless, collisions between skinned mesh and collision objects are resolved by adjusting the bone rotations to avoid interpenetration. Therefore, merely by storing the resulting bone rotations, you can achieve accurate collisions between skinned meshes and the objects with which they collide.
Intuitive and Rich Dynamics Control
Users can modify the material properties of cloth with a simple set of parameters and add wind fields to an ezCloth object for dynamic effects. The rich and intuitive controls enable users to obtain desired results so quickly.
Versatile Functions for Animation Editing
ezCloth provides motion re-sampling, pose blending, repetitive motions, and smoothing filters for post-processing of the simulated results. Cyclic motions such as running and walking can be produced with a simple combination of such functions. In addition to such editing functions, users can modify any key value of the bones manually, which makes it possible to control the motion beyond physics.
Customers of ezCloth have witnessed five times faster production speed compared to previous production pipelines, and it is difficult to achieve this quality of improved cloth motions without ezCloth.
ezCloth is supported for use with Autodesk 3DS Max 2008-2015 in 32- and 64-bit versions of Windows.
System Requirements (Windows)
|OS||Microsoft Windows 7/8/8.1 32/64-bit||Microsoft Windows XP/Vista/7 32/64-bit|
|CPU||Pentium i7 Series||Pentium i5 Series|
|GPU (desktop)||Nvidia Geforce GTX 750||Nvidia Geforce GT 630|
|GPU (laptop)||Nvidia Geforce 850M||Nvidia Geforce 630M|
|RAM||16GB ( PC3-12800 )||16GB ( PC3-10600 )|